Alternatively, try to delete/hide some objects/materials until crash gone away. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Check TDR value and increase if it's necessary.ĥ- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Increase RAM for OOC and It should not exceed physical RAM amount. Try to use Octane texture nodes rather than using C4D texture/shaders.Īlternatively, use V4 and Out-of-core(OOC) function. Also try to optimize your scene for polygon count, even use smaller images. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. Insufficient power output would cause instability issuesĤ- Check the free amount of GPU's VRAM and system's RAM while working. Overclocking would cause instability issuesģ- Check PSU. Make a clean install while doing this to be sure previous files completely removed.Ģ- Check GPU frequency. If you have stability issues try different drivers, some of them could cause instability issues. Scatter object: New WIP distribution mode POISSON and fix for distribution issues with old Surface mode.ġ- Use NVIDIA STUDIO drivers, not Game Ready versions.Fix: Render error when OCIO selected with an empty string in ImageTextures.Fix: broken sub parameters for some AOVs when they are used in AOV compositor.Fix: slow texture menu on scenes with lot of animated ImageTexture and faster asset collection.New: curvature visibility parameter in Octane tag.Fix: priority range for clipping material.Fix: use sub-material checkboxes for layered material.Fix: Checking the resolution for Locked resolution and changes in runtime.Fix: ImageTexture's filename issues on copy/paste.Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows. Please note that because of the active development, there are several limitations outlined below. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases. This is the SDK matching OctaneRender® 2022.1 XB 3.Īs with all experimental builds, we advise to not use this release for production purposes. This is the latest experimental plugin build based on experimental 2022.1-XB3 SDK.
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